Post by The Setting Sun on Oct 16, 2011 16:16:36 GMT -5
Roles
Prior to the game beginning, some or many of the items on this page may be removed or altered to reflect the number of players.Informed Minorities
MonstersDracula - Able to kill, investigate or turn a player at night. Only gets one turn attempt. Also masons with Satan.The Monsters win when their team equals or outnumbers the other living players at dawn, or when nothing can prevent that from happening, unless the Secret Boss is alive, and then he wins instead and the Monsters lose.
Olrox - Becomes Dracula if Dracula dies.
Interceptor Werewolf - Kills his killer (last voter or otherwise).
Werewolf Framer - Disguises his team's kills however he wants.
Devil - Counts as an inno for win condition calculation purposes. Has a night scry. Doesn't know who his teammates are to start, but joins their chat if he finds one.
MobstersSatan – Has a nightkill. He can predict one death each night (to occur before the next nightphase) and if he stocks two correct predictions, he gets another kill. The predicted deaths must be nightkills by non-Mafia players, or lynches. Also masons with Dracula.The Mobsters win when their team equals or outnumbers the other living players at dawn, or when nothing can prevent that from happening, unless the Secret Boss is alive, and then he wins instead and the Mobsters lose.
Fogger - Makes all learned information useless for one player.
Forger - Causes a player to appear to be Mafia for the night.
Bomb - Kills killer (last voter or nightkiller).
Scrambler - Permanently scrambles one player's powers once per game.
Limiter - Once per game, may elect to have the following day truncated by 24 hours.
The Secret BossThe Uninformed MajorityWeretiger - Only dies by the lynch at majority. This role stacks with all other roles/powers. On odd nights, gains these powers: A night kill, and he only appears guilty on nights he kills. On even nights, gains these powers: Only appears guilty to the Rolechecker's scan.The Secret Boss wins when another team's victory condition is fulfilled and he's alive. In that case, the Weretiger wins instead of that team.
BrontocentsThief - Steals items from another player.
Little Girl - Hears all PMs between badguys sans player names.
Banker - Starts with extra gold.
Cowboy - Sees who targets a player at night.
Indian - Sees who a player targeted at night.
Batman - Can leave notes for the town.
Vampire Slayer - Kills a vampire once any time.
Geomancer - Gets a second, secret vote.
Gravedigger - Steals items from dead players each night.
AH Owner - Determines AH lineup. Gets 5% if >1/2 of all remaining money is spent at night.
Fool - Wins if lynched.
Oracle - Learns the alignment of another player each night.
Guardian Angel - As long as he's alive, roles are revealed upon death.
PI - Players bid to have the PI investigate their choice. The PI makes 100% of the bid.
Talking TowniesRolechecker - Sees what powers a player has at night.
Coroner - Learns true roles of dead players.
Revenant - Resurrects with a new codename and power two phases after his initial death.
Protector - Prevents death on non-consecutive nights on any player.
Changer - Swaps targets of two players.
Swapper - Swaps targeting powers on two players.
President - Gets an additional vote.
Stonewall - Needs majority to be lynched.
Killer - Kills one player once (unblockable even to death shields) at any time.
Roleblocker - Prevents all targets on or by a player at night.
Scanner - Inspector, if he reveals/claims he's automatically lynched the next day.
Drunk - Once per game can do one of the following: kill one person (learns faction), investigate one person (learns faction and role), prevent all night kills for one night (dies in everyone else's place), change their vote.
Wizard - Starts with a ring of warning, ring of free action, two scrolls of mail.
Phoenix Wright – Once per game, reveals the alignment of the lead vote nomination and pushes day back 48 hours (on odd days).
Genbu – Prevents a target from being nightkilled for two nights. Two charges.
Suzaku - Once per game makes a contract with a dead player which must be followed (on pain of death) for the use of their powers for the day/night.
The Town wins when the Mobsters and Monsters are all dead, unless the Secret Boss is alive, and then he wins instead and they lose.